In last Monday's post I talked about the Thief and mentioned how the “backstab” ability has been moved to the Hunter class. It seems logical to me to cover the Hunter next then. So the Hunter is also found in folklore and fairytales like the Thief. In Enchanted Kingdoms the hunter will be a character who has been trained in how to survive in the wild. For combat they have the ability to focus in bows and spears or axes and hammers. They also can take a talent that alludes to their time learning about creatures in order to hunt them. This Talent, currently called Predator, lets you roll to see how much you know about a creature when you encounter it. Each creature will have a small table that shows what information the character knows about the creature/monster and it’s abilities. Hunters start with talents that give them bonuses to hiding and to fighting side by side with their allies. Over time they can expand their abilities to deal damage and impede the movement of their targets.
Like the Thief, the Hunter is also associated with one of the Reflection realms. The Hunter is connected to the Brightwylds which can lead them to enhance their natural abilities like sight and hearing. Or they can learn to use the Brightwylds connection to light to bend light around them, and eventually being able to become completely invisible.
I am enjoying discussing and detailing small snippets of the classes but I could also discuss the game mechanics or some more details of the world. For example a more detailed description of the Enchanted Lands and its relflections. As a reader of my blog which of these would you like to see next? Would you like me to highlight the other character classes or talk about the world a little more?
Curious as to why hammers? Doesn't seem like something a hunter would use to kill other things (as a tool though, sure).
ReplyDeleteI would definitely do a post talking about the mechanics, and a separate post on world details (such as Reflections). That way you can link back to them when you mention them in a post (like this one) so everyone will be on the same page.
Hammers are because lumberjacks also would use hammer and wedge on trees. That was the concept in my head anyways. Would it be better if it were just one talent that covered bows and axes?
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