One of the things that I always do when I am dming is make a small table for each monster characters encounter, or at least the ones i am planning for. Having a quick table that could be duplicated and filled was one of the things I knew I wanted right away for Enchanted Kingdoms. Obviously this is still in developement but here is what it looks like so far: Now as you can see its currently very generic but the point is for it to serve 3 functions. 1 is what I said before easy to use and duplicate for encounter tracking. The second is that it simplifies making new enemies for the people using the game. It boils down into it's simplest form what makes a creature and allows a person to quickly put a monster together, on the fly or in advance. The third thing has to do with the last two columns. As a player I have long lemented the inability to know things about monsters. You either know about the monster out of character or you dont. I have had DM's try and make it pos
I am finally back! After having my most viewed post ever I then go radio silent for 3 weeks. That was a major bummer. Things have been pretty crazy on my end. We are now in the new house, surrounded by somewhat less boxes and trying to figure out where we put a bunch of our day to day stuff hahaha. Also for the last few weeks I have been having two days of 4 hour classes after work instead of one day. That meant double the amount of material I needed to cover in my out of class time. So yeah, I was a little bit busy. Recently at the Tokyo Game Show they had a Megaman panel that was supposed to be 30 th anniversary celebration. I heard about the panel right before it happened. I held back my expectations because I have been disappointed before and that was a good thing. After still being disappointed I have been trying to figure out why I was disappointed, this is the same treatment Megaman has been getting for the last 6years. What was different this time? The difference now